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Brief Guide to New World Trade Skills (with Graphs)

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Which New World professions do what exactly?


New World does many things differently and the one thing that it definitely does right is trade skills. Probably, they are one of the most important reasons why NW's gameplay is so exciting, pleasant, and addictive. Let's take a closer look at this well-crafted system and discuss the best ways to make the most of it.



TABLE OF CONTENTS

1. What are trade skills?

2. What types of trade skills are there?

3. How are trade skills interconnected?


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1. What are trade skills?

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New World Crafting


Trade skills are non-combat abilities that allow you to gather resources, refine them, and craft valuable items out of them. Basically, it's what is known as professions in many other RPGs, both single- and multiplayer.


What makes trade skills special? First of all, you can improve all of them. You don't have to choose just a couple, you can literally be the jack of all trades by leveling all 17 of them to max lvl. So you might never be in need of buying anything from an auction since you can be absolutely self-sufficient.


Secondly, trade skills are an essential part of the gameplay. You literally can't make ten steps without bumping in some sort of a resource. You can't kill an NPC without getting a handy item that can be refined or used for crafting as a reward. So putting it all to use feels natural and it adds lots of coherence to the experience. It's a huge part of the game, not just something for enthusiasts with lots of spare time.


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2. What types of trade skills are there?

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new world trade skills


There are several ways that we can divide trade skills in New World. The most obvious one is by their purpose: whether you gather resources, refine them (prepare for crafting), or craft something out of them.



GATHERING SKILLS


new world gathering skills


There are 5 of these: mining, harvesting, logging, skinning, and fishing. To level them up you have to pick up various resources scattered around the map. Most of them serve as "base" skills for multiple other professions: for example, mining allows you to gather metals that can be further used in smelting (refining) and later in numerous other crafting profs (weaponsmithing, armoring, engineering, etc).


– Mining allows you to collect metals that are usually found as ores.

– Harvesting allows you to collect herbs and other plants like hemp.
– Logging allows you to collect timber that you get by chopping trees.

– Skinning allows you to collect skins and meat that you get from dead animals.

– Fishing allows you to catch fish from bodies of water.




REFINING SKILLS


new world refining skills


There are 5 of these too. After you've collected raw resources you need to prepare them for further use – that's what refining is about. All of these skills are logical continuation of gathering profs.


– Smelting allows you to turn ore gathered with mining into prepared metals.

– Stonecutting allows you to turn rocks gathered with mining into gems.
– Weaving allows you to turn herbs and plants gathered with harvesting into cloth.

– Woodworking allows you to turn timber gathered with logging into planks.

– Leatherworking allows you to turn skins gathered with skinning into leather.

Fishing doesn't have a related refining profession.




CRAFTING SKILLS


new world crafting skills


There are 7 of these. As you've prepared materials for crafting, you can start... crafting! And here things get pretty interesting because crafting profs don't have straightforward connections with refining skills in the way that refining skills have them with gathering ones. So most of them are not logical continuation of a particular refining prof but a sort of synergy of a set of them. It's pretty difficult to show this kind of relations with a graph but we tried to do that in chapter 3 of this article, so make sure to check it out as well.


– Arcana helps you create magic weapons and potions out of prepared metals, plants, and planks.

– Armoring helps you create gear, repair kits, and bags out of metals, cloth, and leather.
– Cooking helps you create food out of meat and fish.

– Engineering helps you create ranged weapons, ammo, and gathering tools out of bascially everything.

– Furnishing helps you create furnite, storage chests, and trophies out of metals, cloth, and planks.

– Jewelcrafting helps you create trinkets out of metals and gems.

– Weaponsmithing helps you create melee weapons and repair kits out of metals, planks, and leather.



OTHER WAYS TO DIVIDE PROFS


Among other numerous ways to divide NW trade skills there's the type-of-gathered-resource one. So that gives us 5 categories:

1. Mining-based profs: use ore/stones and/or products of their refining

Profs: Mining, Smelting, Stonecutting, Armoring, Arcana, Engineering, Furnishing, Jewelcrafting, Weaponsmithing.


2. Harvesting-based profs: use plants and/or products of its refining

Profs: Weaving, Arcana, Armoring, Engineering, Furnishing.


3. Logging-based profs: use timber and/or products of its refining

Profs: Woodworking, Arcana, Engineering, Furnishing, Weaponsmithing.


4. Skinning-based profs: use skins/meat and/or products of their refining

Profs: Leatherworking, Cooking, Armoring, Engineering, Weaponsmithing.


5. Fishing-based profs: use fish
Profs: Cooking.


You'll see this type of division below in a graph: each of them will have their distinct color.

You must have noticed that some skills were put in several different groups: that means that they benefit from several types of resources. Some of them, like arcana or engineering, don't really need all of those resources, as they have sort of specializations that allow you to use one resource to level up the skill. For example, if you want to focus on potions in arcana, you will hardly need lots of planks, so logging and woodworking won't make much sense to you. However, if you dream of crafting magic staffs, you will need logging and woodworking, while harvesting will be of less importance to you.


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3. How are trade skills interconnected?

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As you have already realized, trade skills in New World work best when used together. There are certain combinations of them that make your character even more versatile and allows you to earn more. We came up with a graph that shows how different types of professions are connected.


new world trade skills graph


Mind you that the connections shown here do not necessarily mean that you must have trade A to be effective with trade B that the arrow coming from trade A shows at (for example, you do not have to level up weaving, smelting, leatherworking, and woodworking to be good at engineering – those are just options, one or two of those profs will be enough).


Now let's take a closer look at all the trade skills shown in the graph.


1. ARC o

Arcana

Type: Crafting.

Use: Create magic weapons, potions.

Required profs: Smelting, Harvesting, Woodworking.

▲ Back to graph ▲

2. ARM o

Armoring

Type: Crafting.

Use: Create gear, repait kits, bags.

Required profs: Smelting, Weaving, Leatherworking.


3. CKN o

Cooking

Type: Crafting.

Use: Create food (restores health, gives buffs).

Required profs: Skinning, Fishing.

▲ Back to graph ▲

4. ENG o

Engineering

Type: Crafting.

Use: Create ranged weapons, ammo, gathering tools.

Required profs: Smelting, Weaving, Woodworking, Leatherworking.


5. FRN o

Furnishing

Type: Crafting.

Use: Create furniture, storage chests, trophies for house. 

Required profs: Smelting, Weaving, Woodworking.

▲ Back to graph ▲

6. FSN o

Fishing

Type: Gathering.

Use: Catch fish for cooking, create fish oil.

Required profs:

Base for: Cooking.


7. HRV o

Harvesting

Type: Gathering.

Use: Gather herbs, bugs for weaving and arcana.

Required profs:

Base for: Weaving, Arcana.

▲ Back to graph ▲

8. JWL o

Jewelcrafting

Type: Crafting.

Use: Create trinkets.

Required profs: Mining, Smelting, Stonecutting.


9. LOG o

Logging

Type: Gathering.

Use: Chop trees, gather timber for woodworking.

Required profs: –

Base for: Woodworking.

▲ Back to graph ▲

10. LTH o

Leatherworking

Type: Refining.

Use: Refine animal skins to use them in crafting professions.

Required profs: Skinning.

Base for: Armoring, Weaponsmithing, Engineering.


11. MIN o

Mining

Type: Gathering.

Use: Gather minerals that can be later used for smelting and stonecutting.

Required profs: –

Base for: Smelting, Stonecutting.

▲ Back to graph ▲

12. SKN o

Skinning

Type: Gathering.

Use: Gather animal skins that can be later refined with leatherworking, gather animal meat that can be later used in cooking.

Required profs: –

Base for: Leatherworking, Cooking.


13. SML o

Smelting

Type: Refining.

Use: Refine ore and metals collected with mining.

Required profs: Mining.

Base for: Arcana, Armoring, Engineering, Furnishing, Jewelcrafting, Weaponsmithing.

▲ Back to graph ▲

14. STN o

Stonecutting

Type: Refining.

Use: Refine collected stones to gems.

Required profs: Mining.

Base for: Jewelcrafting.


15. WDW o

Woodworking

Type: Refining.

Use: Refine collected timber to planks.

Required profs: Logging.

▲ Back to graph ▲

16. WPN o

Weaponsmithing

Type: Crafting.

Use: Create melee weapons, repair kits.

Required profs: Leatherworking, Smelting, Woodworking.


17. WVN o

Weaving

Type: Refining.

Use: Refine herbs and plants to cloth.

Required profs: Harvesting.

Base for: Armoring, Engineering, Furnishing.



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We hope you're having a great time both leveling up trade skills in New World and reading our blog posts. But we don't just publish articles, we also help players deal with difficult things in games they love. Check out our New World trade skill boosting and other services to find any sort of in-game help that you might need at a reasonable price.


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