Newest Posts
7 Best ESO Costumes – do you have them all?
7 Best ESO Costumes – do you have them all?
See if our top-7 list suits your taste and if you have all of these costume...
Read More
How to Unlock Druid Swift Flying Form in WoW TBC?
How to Unlock Druid Swift Flying Form in WoW TBC?
Brief guide on how to upgrade your flying to 280% speed increase!
Read More
What is Amazon's New World?
What is Amazon's New World?
What makes it unique and what it's going to be like?
Read More
New World Expeditions List – What 5ppl Instances Are There?
New World Expeditions List – What 5ppl Instances Are There?
We've gathered all the info we currently have about the New World's expedit...
Read More

What is Amazon's New World?

 

What is Amazon's New World and how is it good?

 

New World is a brand new game developed by an ambitious gaming studio funded by Amazon. It’s a huge project that can become a turning point for the industry by bringing MMORPGs back into the spotlight. But will it? Or will it fade into obscurity and become a niche product for a dozen fans? We think that the former is far more possible considering what company pays for its development and marketing. But what exactly will this game offer? What new things will it bring to the table?

 

We decided to take a closer look at this mountain of a game and tell you what you should expect from one of the most promising game of the year.

 

TABLE OF CONTENTS

  1. What is New World?

  2. The World

  3. Your Character

  4. Combat System

  5. Game Modes

.

.

.

.

 

What is New World?

 

What should you begin a game description with? Probably with defining the genre of the game in question - but frankly, have you ever cared about that? We believe that naming several similar games could give you a much better idea of what to expect. So here’s it’s going to be like this: imagine decade-proven MMORPG systems from WoW mixed with a simplified Dark Souls combat system and seasoned with Guild Wars 2 UI style and massive PvP modes.

 

NW OPENGRAPH 1200x630

 

However, the sum here is definitely greater than its parts. All the things mentioned above are supposed to work together for an outstanding experience, never before achieved by an MMORPG game. And that can be true: WoW could really use some active combat to spice up its gameplay, Dark Souls could really get some social interaction with multiplayer modes, and Guild Wars 2 could benefit from some solid hype that a large company can provide for its product.

 

Now let’s take a closer look at what the game actually is. You create a character, level it up through 60 levels of quests and numerous challenges, take part in group activities like expeditions, sieges, and more, and get busy with finding your place in the New World by improving your trade skills, crafting useful items, selling them, and finding new friends. Also, another important feature is towns. You can purchase a house in a town of your preference and contribute to its development by turning in resources for various projects.

.

.

.

.

 

The World

 

The world of the game is known as Aeternum and it’s inspired by American landscapes that European explorers conquered at the beginning of the 16th century. Characters, armor and weapons, and the setting in general all come from that culture cluster: galleons, conquistadors, muskets, and other attributes of the epoch. You will also find several references to the native people of Americas with lots of themed architecture and NPCs.

 

Shattered Obelisk

 

But aesthetics are just one side of it - it’s what we see. But how will we interact with it all? And how will it all interact with us? Firstly, there will be lots of quests. There will be regular quests that are expected to be the primary drivers of the story for your character and there will be faction missions - either PvP, or PvE, depending on which you are a fan of. Faction missions are dedicated to helping your faction - and you have to choose among 3 of those early in the game - to make the most of the zone you are currently in by capturing strategic points and gathering resources.

 

Secondly, resources are numerous. They are not just for faction missions, they are also for your trade skills which are basically professions as we know them in many other games. So you can gather, refine, and craft lots of useful things - depends on which you prefer. So you’ll spend lots of gameplay time on finding reagents and putting them to use.

 

Thirdly, there are instanced activities. There are PvE and PvP ones: you can choose among  expeditions (that’s what 5-people dungeons are known as here), massive PvP activities (outpost rush, 20 vs 20), even more massive PvP activities (town sieges, 50 vs 50), and so on - you will definitely have no difficulty at finding the one for your liking.

 

Fourthly, there are open-world activities. Mainly, it’s about PvP, of course, since there are so many points to seize and defend from other factions. Every zone has one and capturing it gives your faction a very pleasant boost of some kind - they all are different and depend on a particular zone.

 

fc0c70b0 8b36 11ea af6d 63eb02695aba

 

Finally, there are towns that we have already mentioned above. They are important: you basically role-play a life in a small hub with all kinds of expected activities. You set prices on your products and you can engage in a trade war with your competitors by trying to make your product more appealing to the local public. Also, you can help your governor with their common projects that are supposed to boost your town in some way - to take part you will contribute various resources and money, and whatnot. But you should remember that there’s life outside your town’s walls and that life can be very hostile, especially if your town is prosperous but not very well defended. Yes, you will literally have to fight for your hub when an aggressive army turns up.

 

.

.

.

.

 

Your Character

 

Your character is a settler of the New World. You can be a ruthless conquistador or a peaceful merchant, depending on how you want your in-game life to develop. There’s a one-character limitation per server, so you should build your reputation with care.

 

DyvDZVcUwAEzCfB

 

There are several essential character systems most of which are familiar to anyone who has some MMORPG experience. So here's the list:

 

  • Character Levels
  • Attributes
  • Gear
  • Weapon Skills & Masteries
  • Trade Skills
  • Housing

 

Character Levels are pretty straightforward: your character starts at level 1, goes all the way to level 60. It's a tedious process that can take up to a month, so it's easy to understand how someone can get tired of it. So if you need any help with it, just let us know or check out our NW power leveling service.

 

Attributes are "stats", they show how well each of your character's traits are developed: there are Strength, Dexterity, Intelligence, Focus, and Constitution. Strength determines your melee weapon damange, Dexterity does the same for ranged weapons and certain types of melee ones, Intelligence is their counterpart for magic attacks. Focus helps healers be more effective at, well, healing and Constitution is New World's stamina – the more of it you accumulate the more HP you are going to have. So it's something tanks should amass.

 

Gear is simple too: you just collect different items and they work together to make you stronger. They increase armor, damage, and the aforementioned attributes for your character. Weapon Skills might seem a little bit confusing at first: they are a part of the most important character system in the game in fact. New World doesn't have character classes and weapon skills are where your abilities and specialization come from. If you want to be a melee DPS, you should go for respective weapons (swords for example), if you want to be a caster, choose among various staves, and so on – it also means that your character can become a jack of all trades at some point and you'll be able to switch weapons and gear to turn from a tank to a healer, for instance. But naturally, weapon skill levels don't come easy – you have to use your weapon often and effectively to level it up. If you ever get tired of this long boring process, don't hesitate to get some NW weapon skills boost.

 

new world weapon mastery thumb 85b98a7e9c29c63c516ef8ada251d20a

 

Trade Skills are the same as professions in many other games. However, this time there are 3 types of them instead of 2: gathering, crafting, and refining. The last one is usually omitted in MMORPG games but here you'll be able to focus on refinement of already gathered rescources if that's how you want to do your business. It might be an indication of a more complex economy in the game which is a good thing. And yes, leveling your trade skills is going to be challenging mainly due to a high competition that such a huge game is going to have – so if you need any help with getting it to the max level, take a look at our NW trade skill boost.

 

Housing is your way to attach the character to a certain city. It's not just about building your dwelling in the game just for the sake of it – many games have this system and it hardly makes the game better. It's pretty boring and senseless. But in New World it makes sense: since towns are such an important thing and many game activities revolve around them there should be some link between your character and the town you decided to make your home. So that's how you do it – build a house there.

 

Housing Blog Asset 1

 

.

.

.

.

 

Combat System

 

Combat system here is more action-based than in most similar games. It's not tab-targeting, it's more about manually aiming attacks, be it melee weapons or ranged ones. That means that PvP is going to be much more challenging than in the majority of MMORPGs. 

 

So how does it work? Left mouse button is for a light attack, holding down the left mouse button will give you a heavy attack. Q, R, and F are for weapon type-specific special attacks (by default). You can also block and dodge attacks, as well as break enemies' blocks.

 

 

.

.

.

.

 

Game Modes

 

There are multiple game modes and more are expected to come later. But what we'll have at the start is as follows:

 

  • Expeditions
  • Outpost Rushes
  • Sieges
  • Open World Forts / Faction Control Points

 

Expeditions are 5-people PvE instances, much like dungeons in WoW. There are not too many of them currently but they all are challenging and fun, so you should definitely try them out. We also have a blog post that lists all the known expeditions – check it out if you want ot learn more.

 

Outpost Rush mixes up PvE and PvP in a huge 20 vs 20 end-game activity. You are supposed to fight the other team and gather resources to get advantage. For those of you who have some experience with WoW, it's reminiscent of Alterac Valley and Wintergrasp.

 

 

Sieges are a massive 50v50 PvP modes that allow players to fight for a city: one team defends it and the other tries to breach the walls. Winning a siege will have a significant impact on the zone.

 

Open World Forts is about capturing, well, a fort that is usually one per zone. Having captured it, you gain strategic advantage and several zone-specific bonuses.

 

***

 

So that's about it – those were the essentials that you should know about the new colossal game project New World. If you have more questions about the game, don't hesitate to ask us. Also, if you need some help with getting your character into a good shape, let us know too or just check out our NW carries section.

 

SHOP NEW WORLD BOOSTS

 

 

 

Have questions? Feel free to contact us!

A for ARMADA

Choose your region here
for correct prices